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Latest Flash Reviews
3 Reviews | 0 w/ Responses
This is a well thought out game. Only a few problems to speak of.
You should be able to tell any squad in range to attack the zombie group, instead of having to use the group the zombies want to attack. It causes so many looses in mission 4 when you start with no vehicles.
The auto-retreat is fine because it helps keep squads alive, but the zombies follow way too closely forcing you to fight another loosing battle.
Your troops move way too slowly. Everytime you lose ground to the zombies, and finally defeat that zombie group, it takes forever to regain the ground.
The squad of 10 soldiers and the mech in mission six is great. It only has one order, Obliterating!
For everyone else, there is no money in the game. The numbers over the vehicles is how many non-combat, unpaused seconds must pass before you get that vehicle. If a squad is forced to fight before the vehicle gets there, you lose the time spent to get the vehicle.
RPG (Rocket Launcher) squads are what you need to use against large groups of zombies. One full strength rifle squad behind the RPG squad is required as well.
If possible, get a vehicle, even just a truck, for every squad.
Some squads start with half or even most of the time required to get a vehicle already used. Try to get a vehicle with each squad, and you will see the time bar in the top left partially full for the vehicle.
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A nice game, with a good variety of cards, although there are a few bugs.
The Poison and Curse counters don't go down when stunned, and you don't suffer Bleeding when stunned.
If the computer plays the Discard 1 or 2 Unwanted Card, you don't get to draw on that turn.
If the computer plays Dual Wield, it gets to play 3 cards instead of 2.
If you win a new belt, and then play Training and win, your belt color improves, but if you lose in that Training, your belt color worsens.
The Tackle card is USELESS, because the attack card you play doesn't deal damage until AFTER their Armor (Defense) returns to normal.
If the Fumble card is played when no damage has been dealt and no offense modifiers in play, it does 3 damage.
There are also a few misspellings that could be fixed, but aren't major.
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Looks like something you would see in Monty Python's Flying Circus.
Entertaining.
My best score was 1250, although I can only get to the 800s now.
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